These are almost identical to trigger items except the player MUST hold and "clutch" the item for the effect to work.

Example: The player will be teleported to room 3001 and the object will be destroyed.
[Value0 : 1] CLUTCH_FUN index 
[Value1 : 3001] As needed by that clutch_fun
Transport player. Obj is destroyed
Room vnum player is teleported to

 

Example2: a MOB with vnum 1760 will be loaded
[Value0 : 2] CLUTCH_FUN index
[Value1 : 1760] As needed by that clutch_fun
[Value2 : 75] As needed by that clutch_fun
Load MOB
The MOB's vnum
75 percent chance MOB will follow player